Spotting Proxies are basically representations of each vehicle’s spotting mechanism on the server side. As the first step in every battle the Spotting Manager makes sure each vehicle in the game participates in the spotting system by assigning them a server token called Spotting Proxy. The entire SCS is operated by a management system called Spotting Manager. To make sure it’s impossible to cheat by using the infamous “wall hacks”, all the important checks and equations are calculated not by your PCs, but by our servers and a large chunk of their processing power – around 30 percent – is dedicated to these calculations.īut how exactly does it work? How does the server know what to show you? The Spotting and Camouflage System (furthermore referred to as SCS) is one of the most important and complex systems of Armored Warfare. How fast will enemy vehicles appear on your screen? What if you only see half of them? What if they are hidden behind a rock or a bush? These and many other situations in Armored Warfare are controlled by the Spotting and Camouflage System.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |